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Lino Drieghe
Environment and Vehicle Concept Designer
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Category: How I work

SideFX - Project TITAN - Concepts

SideFX – Project TITAN – Concepts

Posted on January 28, 2022January 28, 2022

Hi everyone, In the summer of last year I was asked by my Digital Arts and Entertainment alumnus Simon Verstraete, Technical Artist for SideFX Houdini, to help him concept how a futuristic Amsterdam-like city could look like. My task: Create Read more

Posted in Concept Design, Environments, How I work, Projects 4 Comments
Star Wars inspired project

Star Wars inspired project

Posted on June 25, 2021July 29, 2021

Hello everyone, I’m currently working on a new personal work, inspired on this quick work I did a week ago: After playing the Star Wars Jedi: Fallen Order created by Respawn Entertainment, I felt the urge to create an environment Read more

Posted in How I work, Projects Leave a comment
Space Station V crash on alien planet

Space Station V crash on alien planet

Posted on April 21, 2021April 21, 2021

This project was done as an example for the students at Digital Arts and Entertainment. For the end assignment of the second term of the course Preproduction, the students have to visualize the moment when investigators see the remains of Read more

Posted in Digital Painting Techniques, Environments, How I work, Projects, Teaching Leave a comment
Learning UE4 BluePrinting

Learning UE4 BluePrinting

Posted on January 15, 2021

Hello everyone, I’m currently learning BluePrinting in Unreal Engine 4. It must be week 9 now since I first started. I will be posting my progression on my Twitter account here: https://twitter.com/LinoDriegheArt   Read more

Posted in How I work Leave a comment
Marvelous Designer to Blender 2.8: Static clothed character to an animated character in Blender

Marvelous Designer to Blender 2.8: Static clothed character to an animated character in Blender

Posted on June 8, 2020

Hello everyone! In my previous post I ended with the top image. This happened to me when importing an animated character to Blender 2.82. I’m searching for a workflow to quickly add a 3d textured (and animated) character to my Read more

Posted in 3D, How I work 12 Comments
Planet Explorer

Planet Explorer

Posted on January 31, 2019February 7, 2019

Sketch and idea based on the French Airliner Farman F120. The ideas was sketched out in Blender’s Grease Pencil. It allowed my to adjust the design where needed and different angles were captured and taken into Photoshop for further exploration: Read more

Posted in How I work, Projects, Vehicle Design Leave a comment
Blender 2.8 practice

Blender 2.8 practice

Posted on January 14, 2019January 14, 2019

Hello everyone, Here is what I did the past week. Things I worked on as practice, to study and improve on: My current goal is to make a finished concept piece where I integrated Blender 2.8 to my workflow. To Read more

Posted in 3D, How I work, Projects, Vehicle Design Leave a comment
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