Hello everyone, I’m currently learning BluePrinting in Unreal Engine 4. It must be week 9 now since I first started. I will be posting my progression on my Twitter account here: https://twitter.com/LinoDriegheArt Read more
Category: How I work
Marvelous Designer to Blender 2.8: Static clothed character to an animated character in Blender
Hello everyone! In my previous post I ended with the top image. This happened to me when importing an animated character to Blender 2.82. I’m searching for a workflow to quickly add a 3d textured (and animated) character to my Read more
Planet Explorer
Sketch and idea based on the French Airliner Farman F120. The ideas was sketched out in Blender’s Grease Pencil. It allowed my to adjust the design where needed and different angles were captured and taken into Photoshop for further exploration: Read more
Blender 2.8 practice
Hello everyone, Here is what I did the past week. Things I worked on as practice, to study and improve on: My current goal is to make a finished concept piece where I integrated Blender 2.8 to my workflow. To Read more
Central Chamber Environment Concept Painting – Process overview
Recently I finished this environment concept done for DeviantArt. They assigned me a panoramic type of piece of a temple chamber with ten statues in it, all facing a pedestal in the center with a mask. The idea was to Read more
How I study and build my Visual Library
It has been quite for some time now, but that didn’t mean I was doing nothing! Recently, for about a month now, I focussed on my drawing skills again. Not only to get more confident drawing with pen and pencil Read more
4 Tips to Improve Your Painting Speed in Photoshop
Being a good digital artist is not only about being good at communicating ideas with pictures, but also being a fast and efficient worker when painting. Often times I see my students struggle with this. Normal because most of them Read more